Casts a spell on a player at the beginning of the game inflicting them with Zombie.
This is an affliction.
The zombified player will rise from the grave to be allowed to perform one more action after death. This player is not considered to still be alive even when performing their action.
Ex: Hunter does not get another arrow. Heart does not get to sacrifice again.
Cannot perform the same phase they die.
It is revealed upon death that the afflicted player is allowed another action.
Investigative roles may deliver their information to the Voodoo Doctor if that player still lives.
If the afflicted player’s action can result in a death then the game is not over until they perform their last night action.
If the extra night action causes there to be no survivors then no one wins.
Ex: The zombie afflicted Werewolf is lynched by the lone Politician D3. On N4 the wolf reanimates and is allowed to kill the Politician resulting in no survivors.
Ex: A Werewolf kills the zombie afflicted Pyromaniac N3. The game skips to N4, the Pyromaniac reanimates and is allowed to use their ability on the remaining Werewolf. If the action kills the wolf the game results in no survivors.
Can void the Loner, Killer, Reaper, etc. wins.
Ex: The zombie afflicted Werewolf is lynched D2 with multiple other players remaining. N3 the reanimated wolf kills the Plague which also results in the death of two other players fulfilling the Plague’s solo win condition.
Appears home when visited by the Drunk.
Vote is made random when blinded by the Nova.