Sets a trap during the night phase on any player.
Can set one trap for every four people in the game; eight people, two traps.
If the target is home the trap will fail and an attempt is used up.
If the target is not home a trap is set and that player's role will be revealed come morning.
If the Trap Master dies during the night their trap fails.
If the wolves and the Trap Master target the same person, the target and the Trap Master both die.
The Trap Master cannot be tricked by any role.
Ex: Skinwalker appears as villager to investigative, but Trap Master will still be able to trap and reveal the Skinwalker.
Appears at home if visited by the Drunk unless using their ability.
If blinded by the Nova their target will be randomized.