Calls heads or tails when a player is dying and Host flips a coin; if the coin turns up as called that player is saved.
Can only use this ability one per three players.
Ex: 6 players = 2 flips. 9 players = 3 flips.
Can be used during day and night phases.
Is the last saving role to be consulted aside from Necromancer; Luckster activates before full death.
Ex: Alchemist chooses not to save Gin, Luckster is then asked if they want the chance. Luckster declines and Necromancer is asked next.
Appears home to the Drunk unless using ability.
If blinded by the Nova it is made random which side of the coin they choose.