Clockmaker

  • Clock starts at 9.
  • Chooses one player to kill every night.
  • If the victim is a villager the clock goes up by 2.
  • Ex: 9 + 2 = 11 o’clock.
  • If the victim is a wolf the clock goes down by 1.
  • Ex: 11 - 1 = 10 o’clock.
  • If Victim is third party clock goes up by 3.
  • Ex: 10 + 3 = 1 o’clock.
  • Prevented from dying once if their clock hits 11.
  • Dies immediately if clock lands on 6.
  • Wins if clock hits 12 or is one of the last two players alive.
  • Does not end the game if they win.
  • Even if one side has already won game continues for Clockmaker.