Clock starts at 9.
Chooses one player to kill every night.
If the victim is a villager the clock goes up by 2.
Ex: 9 + 2 = 11 o’clock.
If the victim is a wolf the clock goes down by 1.
Ex: 11 - 1 = 10 o’clock.
If Victim is third party clock goes up by 3.
Ex: 10 + 3 = 1 o’clock.
Prevented from dying once if their clock hits 11.
Dies immediately if clock lands on 6.
Wins if clock hits 12 or is one of the last two players alive.
Does not end the game if they win.
Even if one side has already won game continues for Clockmaker.